You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. Field Spells in our database. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. Take damage that made their LP 500 or less. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". You can only use this effect of "Cyberdark Inferno" once per turn. Yu-Gi-Oh! You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. You can only use each effect of "Live Twin Channel" once per turn. monsters you control with card effects. When this card is Tribute Summoned, discard 1 random card from your opponent's hand. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. FIRE: During your End Phase: Take 1000 damage. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Triamid Cruiser" once per turn. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. Off-Road Grand Prix" once per turn. Synchro: Choose 1 monster from your Deck and place it on top of your Deck. Salamangreat Balelynx. Core Cards Main Deck. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You cannot activate or Set Field Spell Cards. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. You can only use this effect of "Bug Matrix" once per turn. Its effects are negated. (You can only gain this effect once per turn.) You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. You can only use each effect of "Giant Ballpark" once per turn. Increase the Levels of all "F.A." When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Each player receives certain effects, depending on the monster Attributes they control. Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. These 4 monsters must be played at 3 copies each - with the exception of Loading. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. You can only use each effect of "Megaroid City" once per turn. Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. Your opponent cannot target "F.A." During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. Once per turn, when your "F.A." You can only use this effect of "Magikey World" once per turn. card from your Deck to your hand, except "F.A. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. All monsters you control gain 300 ATK during your turn only. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. You can only activate 1 "The Weather Forecast" per turn. When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." You can only use this effect of "Generaider Boss Stage" once per turn. (This card's name is always treated as "Umi".). This site is for entertainment purposes only. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". Destroy a monster if its ATK becomes 0 by this effect. You can only use this effect of "Mount Sylvania" once per turn. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. LIGHT: Play with your hand revealed at all times. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. monster from your Deck to your hand. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. Disturbance! Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. 112 listings on TCGplayer for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type monster. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use this effect of "Fallen Paradise" once per turn. All four saw serious table time in 2016. When this card is Tribute Summoned, remove from play 1 card on the field. When this card is activated: Banish 3 cards from the top of your Deck, face-down. You can only use this effect of "Sky Iris" once per turn. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. Your opponent cannot target other "SPYRAL" cards you control with card effects. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. Off-Road Grand Prix". Xem thng tin l bi. During your Standby Phase, toss a coin. When a player Xyz Summons a monster: That player takes 500 damage. If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. (You can only gain this effect once per turn.) You can only activate 1 "Prank-Kids Place" per turn. monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. (You can only gain this effect once per turn.) Fusion: Special Summon 1 monster from your Deck. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. Traduo Context Corretor Sinnimos Conjugao. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. You can only activate 1 "Shiranui Synthesis" per turn. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. All WATER monsters gain 200 ATK and DEF. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. Your opponent cannot target Toon monsters you control with card effects. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. You can only use this effect of "White Rose Cloister" once per turn. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. All EARTH monsters lose 500 ATK and gain 400 DEF. You can only activate 1 "S-Force Bridgehead" per turn. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. All "Deskbot" monsters on the field gain 500 ATK and DEF. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. This card can activate these effects depending on the monster card types on the field. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. This card's name is treated as "Umi". If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. For each player, the first time they do each of the following per turn, they draw 2 cards. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. Card Game Collector All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. Special Summon 5 monsters with different Levels at the same time. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. This effect is only applied while you control a LIGHT "Dream Mirror" monster. Ritual: Shuffle 1 monster on the field into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. (2) "Infernoble Arms - Durendal" - Equip spell.
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